It's to Dark Alliance's credit that the game is very much one of skill rather than attrition, as no matter how powerful you are it's still best to kite enemies and play tactically rather than rely on anything particularly overpowered. Still, they're not the focus of the game as this is very decisively not an RPG, just leaning enough into the stats to make things a smidge more interesting rather than bogging the gameplay down in technicalities, strengths and weaknesses. NPCs are limited, and while well-performed they don't really stick in the memory. The presentation of the world is a little impersonal, in that you feel very detached from it. This adds some semblance of replay value to the game, but knockabout fun is what kept us coming back. Pleasantly (and unlike other games of its genre), none of the upgrades are really "gated" behind others, so you can hold off and purchase the more devastating spells and abilities if you want to. Speaking of levelling, that's here too, with the customary skill points to assign as you obtain more and more XP. Captured on Nintendo Switch (Handheld/Undocked) Naturally finding and equipping new armour and weapons can afford you a brief but welcome advantage, though more likely a simple levelling of the playing field. ![]() You're limited in your basic controls to move, jump, block and attack, but this is all you need and the complexity comes from the game's high difficulty. Rather like a light Diablo, you make your way through a series of Dungeons & Dragons worlds linked by small hubs, with the story/narrative distinctly out of focus compared to, well, braining things with a big hammer. For veterans of the original, gameplay is just as you remember, and just as you'd expect.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |